![]() Objectives are clearly marked and it's no longer a slow grind towards inevitable death - you've instead got the option of evacuating early in order to get some bonus rewards. You no longer start with a handgun, instead bringing over your chosen class from multiplayer. While much of it remains the same, there are some smart tweaks that'll make Zombies far more accessible to newcomers. The final chunk of the game you'll probably spend a lot of time with is Zombies, the iconic survival-horror wave defense mode that first debuted in 2008's World at War. It's worth noting that many of my peers have had other severe technical issues with the game not recognizing which version its supposed to be but I didn't encounter these myself. Meanwhle, the map structure has reverted to basic three lanes, eliminating much of the tension from having multiple looping pathways. The gunplay feels much floatier and less grounded compared to Modern Warfare, which wanted to focus on heavier, "realistic" gameplay. The overall visual quality and gun audio takes a step back, though textures do seem improved from the beta, at least on Xbox Series X. In general, it feels like a lackluster experience, especially compared to the prior entry in the series, Call of Duty: Modern Warfare. There's only eight multiplayer maps right now, but Nuketown is coming on Nov. Partying up and communicating with friends is still difficult, with inconsistent success in getting party-chat across platforms to work. The changes I previously discussed in my alpha preview are mostly all the same, with large-scale maps and new modes shining at the forefront and changing up gameplay. If you played the multiplayer alpha or beta, you'll know what to expect here. Source: Activision (Image credit: Source: Activision) Call of Duty: Black Ops War has multiplayer and Zombies, but both fall short The campaign in Black Ops Cold War is at its best when it's trying to emulate Tinker Tailor Soldier Spy, not Michael Bay explosions. When the inevitable sequel arrives, I hope it leans even harder into the undercover and spy elements than the standard shootout. Overall, it's a solid campaign that takes some real risks in how it handles level design and narrative. This doesn't undo how great the experience is up to that point but it's always disappointing in a choice-driven game. Your choices throughout the game do make a difference, but everything hangs on one big decision, not the culmination of all your work and espionage throughout the past few missions. ![]() Unfortunately, the final mission is something of a letdown. There are branching, conflicting memories to explore and secrets to uncover that weave together masterfully. It's visually striking, with the player struggling to follow orders while remembering what happened during a pivotal moment in Vietnam. This tension continues to build throughout the campaign, culminating in an excellent level that takes place in a "mind palace" of sorts. Even though these missions were optional, it felt satisfying cracking a code and knowing you won't be dashing into a main mission blind.Ĭall Of Duty Black Ops Cold War Undercover (Image credit: Windows Central) If you're careful and take the time to find pieces of evidence through missions, you can piece together who Perseus' top agents are and where some of them are planning to strike. Throughout the campaign, you build an evidence board to track Perseus and his spy network with some engaging optional missions. It's worth mentioning that ray tracing and 120 FPS modes are also supported on Xbox Series X, though you can only pick one. These choices all add up, making for one of the most mechanically interesting Call of Duty games in several years. Going undercover in a Russian base as you decide how to dispose of guards and which optional objectives to track fit the setting and tone of the game, providing options in a way that feels downright revelatory for the series. Making your way through rainy, neon-lit East Berlin behind the Iron Curtain feels great and looks even better. It's here that the graphical quality and performance in Black Ops Cold War doesn't just pleasantly hum - it sings. On a few occasions, you have to quietly make your way through hostiles unseen, tracking guards with binoculars and stowing bodies in a way that wouldn't feel out of place in something like Dishonored. However, these fall short of the stealth levels that have been included. You'll still undergo a number of standard Call of Duty missions: sniping in the snow, gunning down waves of foes in Vietnam, and using a helicopter to strafe convoys. Source: Windows Central (Image credit: Source: Windows Central)
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